The apprentice and Nox the owl in front of a moonlit castle

Moonstone
Trials

Practice becomes magic.

A factor-math adventure where curiosity casts the strongest spells. Explore a castle academy, restore its Greenhouse, and help free the Briar Warden.

Current chapter · 6th-grade math

Discover the adventure
1

Meet your
apprentice.

A young apprentice with a mind for patterns and a loyal owl named Nox. Work with Mara Thorn to wake sleeping seedbeds, mend memories, and bring a garden back to life.

Nox

NoxKeen eyes. Quiet wisdom. Always watching.

Actual gameplay: the apprentice in Moonstone’s Grand Hall with magical doorways around a fountain
Actual gameplay Click to take a closer look
2

A little factor magic

Solve the spell.

24 moonseeds.
4 equal rows.

4 × ? = 24

How many seeds belong in each row?

Choose a number to complete the spell.

3

Make it yours.

Robes · Wands · Hats

Earn Moondust through play. Bring a little of your own style to the adventure.

MoondustEarned through play

Moonstone apprentice wearing Twilight robes, holding an upright Oak wand, with no hat
Twilight robes — classic apprentice purple.
Robes
Wands
Hats

Learning that lasts

Practice covers factors, divisibility, primes, and factor pairs. Helpful feedback supports another try; the grown-up view distinguishes independent answers from answers completed with help.

The adventure is growing

Curiosity casts the strongest spells.

In development and private family testing.
Grown-ups, be first to hear what’s next.

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Moonstone Trials actual gameplay screenshot